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SCAMPER

WRITTEN BY: LEONARD KOK

                                                                                                                                 SCAMPER
                                                                                                                  A TOOL FOR INNOVATION

                                                                                                                              By Leonard Kok

Look at the diagram above. What do you see? Do you see blocks of irregular shapes? Or do you see regular blocks of shapes resembling alphabets, even a word? Well, what we see will depend on which part of the diagram we look at, literally.

If we interface this with real life issues, we can also say that the way which we look at an issue depends on the perspective which we take at the point in time. In addition, the position which we take also depends very much on our personal inclination, personality type, upbringing, interest(s) and a host of other personal and sometimes very subjective factors. In short, we have a tendency to look at an issue in a certain way most of the time.

At the organizational level, organizations which remain on the cutting edge of technology, operations and processes respond to challenges swiftly because they take a multi-dimensional perspective of the issues facing them. Sure, a company can outsource to increase price and quality competitiveness but the competitive curve will plateau in time.

Increasingly the new core competence is creativity and innovation. In fact, many people are now calling it the Creativity Economy. “Think-out-of-the Box” – the catchphrase of many corporations during the Star Wars era, is enjoying another round of limelight and the innovation saga will continue, now for a longer period of time.

So, how do we, based on our inclinations and the tendency to look at things the way we are wired to – see things from a FRESH perspective?

An excellent tool is SCAMPER. SCAMPER is easy to remember because it is a mnemonic and helps us think of changes we can make to an existing product or to create a new one. Companies or individuals can use these changes either as direct suggestions or as starting points for lateral thinking.

Developed by Bob Eberle in 1991, SCAMPER stands for:

SUBSTITUTE

Think about substituting part of your product/process for something else. By looking for something to substitute you can often come up with new ideas.
Typical questions:

·         What can I substitute to make an improvement?

·         What if I swap this for that and see what happens?

·         How can I substitute the place, time, materials or people?

COMBINE

Think about combining two or more parts to achieve a different product/process or to enhance synergy.
Typical questions:

·         What materials, features, processes, people, products or components can I combine?

·         Where can I build synergy?

ADAPT

Think about which parts of the product/process could be adapted or think how you could change the nature of the product/process.
Typical questions:

·         What part of the product could I change?

·         And in exchange for what?

·         What if I were to change the characteristics of a component?

MODIFY

Think about changing part or all of the current situation, or to distort it in an unusual way. By forcing yourself to come up with new ways of working, you are often prompted into an alternative product/process. Typical questions:

·         What happens if I warp or exaggerate a feature or component?

·          What will happen if I modify the process in some way?

PUT TO ANOTHER USE

Think of how you might be able to put your current solution/ product/process to other purposes, or think of what you could reuse from somewhere else. You might think of another way of solving a problem or finding another market for your product.
Typical questions:

·         What other market could I use this product in?

·         Who or what else might be able to use it?

ELIMINATE

Think of what might happen if you eliminated various parts of the product/process consider what you might do in that situation. This often leads you to consider different ways of tackling any issue. Typical questions:

·         What would happen if I removed a component or part of it?

·         How else would I achieve the solution without the normal way of doing it?

REVERSE

Think of what you would do if part of your product/process worked in reverse or done in a different order. What would you do if you had to do it in reverse? You can also use this to see your issue from different angles and come up with new ideas.
Typical questions:

·         What if I did it the other way round?

·         What if I reverse the order it is done or the way it is used?

·         How would I achieve the opposite effect?

Below are three examples which illustrate the SCAMPER tool.

Example 1:

Objective: I want to invent a new type of pen.

Substitute

ink with iron, nib with knife

Combine

writing with cutting, holding with opening

Adapt

pen top as container

Modify

body to be flexible

Put to other uses

use to write on wood

Eliminate

clip by using velcro

Rearrange

nib to fold outwards

Example 2:

Imagine that you are a producer of computers and printers, and you use SCAMPER to aid you in the process of looking for new products.

Substitute

use of high tech materials for specific markets – use high-speed components?

Combine

integrate computer and printer, printer and scanner

Adapt

put high quality ink in printer, use high quality paper

Modify

produce different shape, size and design of printer and computer

Put to other uses

printers as photocopies or fax machines

Eliminate

eliminate speakers, colour screens, colour ink etc…

Rearrange

make computer desks as well as computers and printers, or computer chairs etc…

  1. Many of the ideas may be unfeasible or may not suit the equipment used by the manufacturer, but some ideas could be good starting points for discussion of new products.

Example 3:

You are a manufacturer of nuts and bolts, and you are looking for new products. SCAMPER would give you:

Substitute

use of high tech materials for niche markets, such as high speed steel? Carbon fiber? Plastics? Glass? Non-reactive material?

Combine

integrate nut and bolt? Bolt and washer? Bolt and spanner?

Adapt

put Allen key or Star head on bolt? Countersink head?

Modify

produce bolts for watches or bridges? Produce different shaped bolts (e.g. screw in plugs)? Pre-painted green bolts?

Put to other uses

bolts as hinge pins? As axles?

Eliminate

Eliminate nuts, washers, heads, thread, etc.

Rearrange

make dies as well as bolts, make bolts that cut threads for themselves in material, etc.

Conclusion:

Human resource remains and will remain as the mainstay of the Creativity Economy. Is your company ready for the innovation challenge?

References:

1.

Infinite Innovations Ltd (2006) .Retrieved March 5, 2008, from
http://www.brainstorming.co.uk/tutorials/scampertutorial.html

2.

Mycoted (2008) Retrieved March 5, 2008, from
http://www.mycoted.com/SCAMPER

3.

Mind Tools (2008). Retrieved March 5, 2008, from
http://www.mindtools.com/pages/article/newCT_02.htm

4.

CreatingMinds.org (2008). Retrieved March 5, 2008, from
http://creatingminds.org/tools/scamper.htm

5.

‘Get Creative! How To Build Innovative Companies ‘ (August 1, 2005)In Business Week (2008).
Retrieved March 5, 2008, from http://businessweek.com/

 

Corporate Social Responsibility (CSR) in Singapore

Each team will be tasked to build a robot together. After which they will be going through the learning session on manual controls and how to control them. This will allow their robots to be unique as compared to the rest. Their final objective will be to pit the robot that they built against man-made obstacles such as to carry items and moving from point A to point B or to going through a maze or to dance! The possibilities is endless! They will then customise a message for the children using the robots built and have it delivered to the beneficiaries.

 

Learning Objectives

 

  • To understand that it is not always the results that matter but also the process
  • Engage participant’s imagination and problem solving skills
  • Increase confidence and commitment levels
    Allows greater meaning to giving and helping those in need
  • To tap on each other’s strengths and weaknesses

If you are looking for an exciting challenge with a meaningful element, The Supermarket Race Challenge! will be the program for you! Teams will get to earn cash by attempting a series of challenges along the race, in a bid to earn enough money to purchase essential items for the selected beneficiary. Given a limited time and facing multiple challenges, teams will have to plan carefully and make strategic decisions to optimize their resources, and purchase as many items as possible for a good cause.