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On 22nd July 2016, approximately 165 participants from MSD Pharma (Singapore) Pte Ltd and 60 elderly from SASCO Senior Citizens’ Home spent an afternoon together in Sentosa’s S.E.A Aquarium. It was part of MSD Singapore’s IT Bonding and Volunteering Day, in which the participants went through a fun-filled teambuilding session in the morning, followed by the volunteering segment in the afternoon.

The participants are split into groups of 2 or 3, accompanying the elderly into S.E.A. Aquarium. Each elderly was given a colorful passport which contains photos of the diverse species of marine animals that S.E.A Aquarium has. Whenever they spot and identify a marine animal, the participants will use an ink chop to indicate on their passport. This makes the whole session more engaging for the elderly, and they get to know the names of the marine animal as well.

Most of the elderly had difficulties in walking and had to be in wheelchairs. Throughout the whole session, the participants were more cautious and took the extra effort to make sure the elderly were well taken care of. Through this form of interaction, they showed a different side of them which fellow colleagues will not be able to see during normal work circumstances. Even though some of the participants had difficulties in  communicating with the elderly due to language barriers, they were able to adapt quickly and communicate via hand gestures and body movement, which the elderly can see and understand. It was indeed a very heartwarming sight to witness.

All in all, it was a fruitful day for both the elderly and the participants. For many of the elderly, it was their first time in S.E.A Aquarium, and being up close to so many species of marine animals was definitely an eye-opener and a good experience for them.  For the participants, it was a meaningful day away from their daily work routines. Albeit short, the time spent with the elderly is memorable and the takeaways are vast.

Each team will be tasked to build a robot together. After which they will be going through the learning session on manual controls and how to control them. This will allow their robots to be unique as compared to the rest. Their final objective will be to pit the robot that they built against man-made obstacles such as to carry items and moving from point A to point B or to going through a maze or to dance! The possibilities is endless! They will then customise a message for the children using the robots built and have it delivered to the beneficiaries.


Learning Objectives


  • To understand that it is not always the results that matter but also the process
  • Engage participant’s imagination and problem solving skills
  • Increase confidence and commitment levels
    Allows greater meaning to giving and helping those in need
  • To tap on each other’s strengths and weaknesses

If you are looking for an exciting challenge with a meaningful element, The Supermarket Race Challenge! will be the program for you! Teams will get to earn cash by attempting a series of challenges along the race, in a bid to earn enough money to purchase essential items for the selected beneficiary. Given a limited time and facing multiple challenges, teams will have to plan carefully and make strategic decisions to optimize their resources, and purchase as many items as possible for a good cause.