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OUR METHODOLOGY

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Design Considerations
In all our programmes, FOCUS Adventure uses Challenges effectively to unlock closed minds, stimulate fresh thinking and encourage meaningful dialogues that trigger learning transferable back to the workplace.

FOCUS Adventure utilizes an interdisciplinary approach that blends organization development practices, experiential learning techniques, intellectual and emotional challenges and proven models/concepts/frameworks to unlock the synergy in the team and achieve maximum impact.

ISOMORPHICALLY FRAMING THE EXPERIENCE
Isomorphic framing focuses on matching a client’s needs, mind-set and objectives with an adventure experience. FOCUS Adventure adopts this powerful framework in all its programme in creating relevance and mirroring the experience to the client’s industry and work processes. This is done through proper structuring of programme and effective facilitation, which increase motivation and enhance transfer of learning back to the workplace.

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The entire training programme is tailored to our client’s specific business objectives and operation needs.

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Adults learn best when it is problem-centred and action-oriented. This is the foundation of Adventure-Based Experiential Learning. The design of the activities ensures full participation and lessons are drawn from the experience.

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We aim to bring about radical changes and a shift in personal and organisational belief systems and culture through our programmes.

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Learning is transferred by linking the experience to actual work practices.

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Evaluation up to Level 3 based on Kirkpatrick’s Model can be performed to measure the effectiveness of the programme and how well the experience translates to the workplace.

If you are interested in our programme, send us an enquiry now!

Alternatively, you can call us at at (65)6278 6560 or email us at info@FOCUSAdventure.com

Corporate Social Responsibility (CSR) in Singapore

Each team will be tasked to build a robot together. After which they will be going through the learning session on manual controls and how to control them. This will allow their robots to be unique as compared to the rest. Their final objective will be to pit the robot that they built against man-made obstacles such as to carry items and moving from point A to point B or to going through a maze or to dance! The possibilities is endless! They will then customise a message for the children using the robots built and have it delivered to the beneficiaries.

 

Learning Objectives

 

  • To understand that it is not always the results that matter but also the process
  • Engage participant’s imagination and problem solving skills
  • Increase confidence and commitment levels
    Allows greater meaning to giving and helping those in need
  • To tap on each other’s strengths and weaknesses
Supermarket Race Challenge Logo

If you are looking for an exciting challenge with a meaningful element, The Supermarket Race Challenge! will be the program for you! Teams will get to earn cash by attempting a series of challenges along the race, in a bid to earn enough money to purchase essential items for the selected beneficiary. Given a limited time and facing multiple challenges, teams will have to plan carefully and make strategic decisions to optimize their resources, and purchase as many items as possible for a good cause.