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FOCUS ADVENTURE’S CHALLENGE TECHNOLOGY AND SKILLS (FACTS)

The effectiveness of training programmes largely depend on the qualities of the trainer and facilitator. Thus, it is important for trainers and facilitators to upgrade their skill sets and knowledge. FACTS is a 3-day Train-the-Trainer Course for participants to learn more about FOCUS Adventure’s methods, techniques and processes in facilitating Adventure Learning Programmes. Through this course,  participants will learn how to design, customize and conduct Adventure Learning Programmes as well as ways to integrate Adventure Learning techniques into other forms of learning methods, such as classroom based training or coaching. This course is ideal for trainers and facilitators who are looking for new ideas and techniques to increase participants engagement.

Learning Outcomes
– Learn about FOCUS Adventure’s techniques and approaches
– Learn how to design and conduct effective Adventure Learning Programmes
– Learn how to customize activities to meet different learning objectives
– Learn how to apply Adventure Learning concepts into other forms of learning methods

Course Delivery Format
–  Indoors and outdoors activities
– Group discussion and activities
– Practice and feedback

Course is for
– Trainers, Educators, Coaches, Instructors and Facilitators
– HRM, HRD and L&D personnel interested to learn more about Adventure Learning
– Anyone in the people development sector

Course Date
– Customised In-house training is available

Course Fee
– $1500 excluding GST
– Inclusive of 3 meals per day
– 10% Early Bird Discount (payment received 4 week before course commencement)
– Group Discount of 5% for two or more individuals from the same organization

Corporate Social Responsibility (CSR) in Singapore

Each team will be tasked to build a robot together. After which they will be going through the learning session on manual controls and how to control them. This will allow their robots to be unique as compared to the rest. Their final objective will be to pit the robot that they built against man-made obstacles such as to carry items and moving from point A to point B or to going through a maze or to dance! The possibilities is endless! They will then customise a message for the children using the robots built and have it delivered to the beneficiaries.

 

Learning Objectives

 

  • To understand that it is not always the results that matter but also the process
  • Engage participant’s imagination and problem solving skills
  • Increase confidence and commitment levels
    Allows greater meaning to giving and helping those in need
  • To tap on each other’s strengths and weaknesses

If you are looking for an exciting challenge with a meaningful element, The Supermarket Race Challenge! will be the program for you! Teams will get to earn cash by attempting a series of challenges along the race, in a bid to earn enough money to purchase essential items for the selected beneficiary. Given a limited time and facing multiple challenges, teams will have to plan carefully and make strategic decisions to optimize their resources, and purchase as many items as possible for a good cause.